12.2.2.1.25. LSTATE¶
12.2.2.1.25.1. lstate.h¶
/*
** $Id: lstate.h $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
#include "lobject.h"
#include "ltm.h"
#include "lzio.h"
#include "_native_lua_config.h" /* native Lua */
/*
** Some notes about garbage-collected objects: All objects in Lua must
** be kept somehow accessible until being freed, so all objects always
** belong to one (and only one) of these lists, using field 'next' of
** the 'CommonHeader' for the link:
**
** 'allgc': all objects not marked for finalization;
** 'finobj': all objects marked for finalization;
** 'tobefnz': all objects ready to be finalized;
** 'fixedgc': all objects that are not to be collected (currently
** only small strings, such as reserved words).
**
** For the generational collector, some of these lists have marks for
** generations. Each mark points to the first element in the list for
** that particular generation; that generation goes until the next mark.
**
** 'allgc' -> 'survival': new objects;
** 'survival' -> 'old': objects that survived one collection;
** 'old' -> 'reallyold': objects that became old in last collection;
** 'reallyold' -> NULL: objects old for more than one cycle.
**
** 'finobj' -> 'finobjsur': new objects marked for finalization;
** 'finobjsur' -> 'finobjold': survived """";
** 'finobjold' -> 'finobjrold': just old """";
** 'finobjrold' -> NULL: really old """".
*/
/*
** Moreover, there is another set of lists that control gray objects.
** These lists are linked by fields 'gclist'. (All objects that
** can become gray have such a field. The field is not the same
** in all objects, but it always has this name.) Any gray object
** must belong to one of these lists, and all objects in these lists
** must be gray:
**
** 'gray': regular gray objects, still waiting to be visited.
** 'grayagain': objects that must be revisited at the atomic phase.
** That includes
** - black objects got in a write barrier;
** - all kinds of weak tables during propagation phase;
** - all threads.
** 'weak': tables with weak values to be cleared;
** 'ephemeron': ephemeron tables with white->white entries;
** 'allweak': tables with weak keys and/or weak values to be cleared.
*/
/*
** About 'nCcalls': each thread in Lua (a lua_State) keeps a count of
** how many "C calls" it still can do in the C stack, to avoid C-stack
** overflow. This count is very rough approximation; it considers only
** recursive functions inside the interpreter, as non-recursive calls
** can be considered using a fixed (although unknown) amount of stack
** space.
**
** The count has two parts: the lower part is the count itself; the
** higher part counts the number of non-yieldable calls in the stack.
** (They are together so that we can change both with one instruction.)
**
** Because calls to external C functions can use an unknown amount
** of space (e.g., functions using an auxiliary buffer), calls
** to these functions add more than one to the count (see CSTACKCF).
**
** The proper count excludes the number of CallInfo structures allocated
** by Lua, as a kind of "potential" calls. So, when Lua calls a function
** (and "consumes" one CallInfo), it needs neither to decrement nor to
** check 'nCcalls', as its use of C stack is already accounted for.
*/
/* number of "C stack slots" used by an external C function */
#define CSTACKCF 10
/*
** The C-stack size is sliced in the following zones:
** - larger than CSTACKERR: normal stack;
** - [CSTACKMARK, CSTACKERR]: buffer zone to signal a stack overflow;
** - [CSTACKCF, CSTACKERRMARK]: error-handling zone;
** - below CSTACKERRMARK: buffer zone to signal overflow during overflow;
** (Because the counter can be decremented CSTACKCF at once, we need
** the so called "buffer zones", with at least that size, to properly
** detect a change from one zone to the next.)
*/
#define CSTACKERR (8 * CSTACKCF)
#define CSTACKMARK (CSTACKERR - (CSTACKCF + 2))
#define CSTACKERRMARK (CSTACKCF + 2)
/* initial limit for the C-stack of threads */
#define CSTACKTHREAD (2 * CSTACKERR)
/* true if this thread does not have non-yieldable calls in the stack */
#define yieldable(L) (((L)->nCcalls & 0xffff0000) == 0)
/* real number of C calls */
#define getCcalls(L) ((L)->nCcalls & 0xffff)
/* Increment the number of non-yieldable calls */
#define incnny(L) ((L)->nCcalls += 0x10000)
/* Decrement the number of non-yieldable calls */
#define decnny(L) ((L)->nCcalls -= 0x10000)
/* Increment the number of non-yieldable calls and decrement nCcalls */
#define incXCcalls(L) ((L)->nCcalls += 0x10000 - CSTACKCF)
/* Decrement the number of non-yieldable calls and increment nCcalls */
#define decXCcalls(L) ((L)->nCcalls -= 0x10000 - CSTACKCF)
struct lua_longjmp; /* defined in ldo.c */
/*
** Atomic type (relative to signals) to better ensure that 'lua_sethook'
** is thread safe
*/
#if !defined(l_signalT)
#include <signal.h>
#define l_signalT sig_atomic_t
#endif
/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK 5
#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
/* kinds of Garbage Collection */
#define KGC_INC 0 /* incremental gc */
#define KGC_GEN 1 /* generational gc */
typedef struct stringtable {
TString **hash;
int nuse; /* number of elements */
int size;
} stringtable;
/*
** Information about a call.
*/
typedef struct CallInfo {
StkId func; /* function index in the stack */
StkId top; /* top for this function */
struct CallInfo *previous, *next; /* dynamic call link */
union {
struct { /* only for Lua functions */
const Instruction *savedpc;
volatile l_signalT trap;
int nextraargs; /* # of extra arguments in vararg functions */
} l;
struct { /* only for C functions */
lua_KFunction k; /* continuation in case of yields */
ptrdiff_t old_errfunc;
lua_KContext ctx; /* context info. in case of yields */
} c;
} u;
union {
int funcidx; /* called-function index */
int nyield; /* number of values yielded */
struct { /* info about transferred values (for call/return hooks) */
unsigned short ftransfer; /* offset of first value transferred */
unsigned short ntransfer; /* number of values transferred */
} transferinfo;
} u2;
short nresults; /* expected number of results from this function */
unsigned short callstatus;
} CallInfo;
/*
** Bits in CallInfo status
*/
#define CIST_OAH (1<<0) /* original value of 'allowhook' */
#define CIST_C (1<<1) /* call is running a C function */
#define CIST_HOOKED (1<<2) /* call is running a debug hook */
#define CIST_YPCALL (1<<3) /* call is a yieldable protected call */
#define CIST_TAIL (1<<4) /* call was tail called */
#define CIST_HOOKYIELD (1<<5) /* last hook called yielded */
#define CIST_FIN (1<<6) /* call is running a finalizer */
#define CIST_TRAN (1<<7) /* 'ci' has transfer information */
#if defined(LUA_COMPAT_LT_LE)
#define CIST_LEQ (1<<8) /* using __lt for __le */
#endif
/* active function is a Lua function */
#define isLua(ci) (!((ci)->callstatus & CIST_C))
/* call is running Lua code (not a hook) */
#define isLuacode(ci) (!((ci)->callstatus & (CIST_C | CIST_HOOKED)))
/* assume that CIST_OAH has offset 0 and that 'v' is strictly 0/1 */
#define setoah(st,v) ((st) = ((st) & ~CIST_OAH) | (v))
#define getoah(st) ((st) & CIST_OAH)
/*
** 'global state', shared by all threads of this state
*/
typedef struct global_State {
lua_Alloc frealloc; /* function to reallocate memory */
void *ud; /* auxiliary data to 'frealloc' */
l_mem totalbytes; /* number of bytes currently allocated - GCdebt */
l_mem GCdebt; /* bytes allocated not yet compensated by the collector */
lu_mem GCestimate; /* an estimate of the non-garbage memory in use */
lu_mem lastatomic; /* see function 'genstep' in file 'lgc.c' */
stringtable strt; /* hash table for strings */
TValue l_registry;
TValue nilvalue; /* a nil value */
unsigned int seed; /* randomized seed for hashes */
lu_byte currentwhite;
lu_byte gcstate; /* state of garbage collector */
lu_byte gckind; /* kind of GC running */
lu_byte genminormul; /* control for minor generational collections */
lu_byte genmajormul; /* control for major generational collections */
lu_byte gcrunning; /* true if GC is running */
lu_byte gcemergency; /* true if this is an emergency collection */
lu_byte gcpause; /* size of pause between successive GCs */
lu_byte gcstepmul; /* GC "speed" */
lu_byte gcstepsize; /* (log2 of) GC granularity */
GCObject *allgc; /* list of all collectable objects */
GCObject **sweepgc; /* current position of sweep in list */
GCObject *finobj; /* list of collectable objects with finalizers */
GCObject *gray; /* list of gray objects */
GCObject *grayagain; /* list of objects to be traversed atomically */
GCObject *weak; /* list of tables with weak values */
GCObject *ephemeron; /* list of ephemeron tables (weak keys) */
GCObject *allweak; /* list of all-weak tables */
GCObject *tobefnz; /* list of userdata to be GC */
GCObject *fixedgc; /* list of objects not to be collected */
/* fields for generational collector */
GCObject *survival; /* start of objects that survived one GC cycle */
GCObject *old; /* start of old objects */
GCObject *reallyold; /* old objects with more than one cycle */
GCObject *finobjsur; /* list of survival objects with finalizers */
GCObject *finobjold; /* list of old objects with finalizers */
GCObject *finobjrold; /* list of really old objects with finalizers */
struct lua_State *twups; /* list of threads with open upvalues */
lua_CFunction panic; /* to be called in unprotected errors */
struct lua_State *mainthread;
TString *memerrmsg; /* message for memory-allocation errors */
TString *tmname[TM_N]; /* array with tag-method names */
struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
lua_WarnFunction warnf; /* warning function */
void *ud_warn; /* auxiliary data to 'warnf' */
unsigned int Cstacklimit; /* current limit for the C stack */
} global_State;
/*
** 'per thread' state
*/
struct lua_State {
CommonHeader;
lu_byte status;
lu_byte allowhook;
unsigned short nci; /* number of items in 'ci' list */
StkId top; /* first free slot in the stack */
global_State *l_G;
CallInfo *ci; /* call info for current function */
const Instruction *oldpc; /* last pc traced */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
UpVal *openupval; /* list of open upvalues in this stack */
GCObject *gclist;
struct lua_State *twups; /* list of threads with open upvalues */
struct lua_longjmp *errorJmp; /* current error recover point */
CallInfo base_ci; /* CallInfo for first level (C calling Lua) */
volatile lua_Hook hook;
ptrdiff_t errfunc; /* current error handling function (stack index) */
l_uint32 nCcalls; /* number of allowed nested C calls - 'nci' */
int stacksize;
int basehookcount;
int hookcount;
volatile l_signalT hookmask;
};
#define G(L) (L->l_G)
/*
** Union of all collectable objects (only for conversions)
*/
union GCUnion {
GCObject gc; /* common header */
struct TString ts;
struct Udata u;
union Closure cl;
struct Table h;
struct Proto p;
struct lua_State th; /* thread */
struct UpVal upv;
};
#define cast_u(o) cast(union GCUnion *, (o))
/* macros to convert a GCObject into a specific value */
#define gco2ts(o) \
check_exp(novariant((o)->tt) == LUA_TSTRING, &((cast_u(o))->ts))
#define gco2u(o) check_exp((o)->tt == LUA_VUSERDATA, &((cast_u(o))->u))
#define gco2lcl(o) check_exp((o)->tt == LUA_VLCL, &((cast_u(o))->cl.l))
#define gco2ccl(o) check_exp((o)->tt == LUA_VCCL, &((cast_u(o))->cl.c))
#define gco2cl(o) \
check_exp(novariant((o)->tt) == LUA_TFUNCTION, &((cast_u(o))->cl))
#define gco2t(o) check_exp((o)->tt == LUA_VTABLE, &((cast_u(o))->h))
#define gco2p(o) check_exp((o)->tt == LUA_VPROTO, &((cast_u(o))->p))
#define gco2th(o) check_exp((o)->tt == LUA_VTHREAD, &((cast_u(o))->th))
#define gco2upv(o) check_exp((o)->tt == LUA_VUPVAL, &((cast_u(o))->upv))
/*
** macro to convert a Lua object into a GCObject
** (The access to 'tt' tries to ensure that 'v' is actually a Lua object.)
*/
#define obj2gco(v) check_exp((v)->tt >= LUA_TSTRING, &(cast_u(v)->gc))
/* actual number of total bytes allocated */
#define gettotalbytes(g) cast(lu_mem, (g)->totalbytes + (g)->GCdebt)
LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt);
LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L);
LUAI_FUNC void luaE_freeCI (lua_State *L);
LUAI_FUNC void luaE_shrinkCI (lua_State *L);
LUAI_FUNC void luaE_enterCcall (lua_State *L);
LUAI_FUNC void luaE_warning (lua_State *L, const char *msg, int tocont);
LUAI_FUNC void luaE_warnerror (lua_State *L, const char *where);
#define luaE_exitCcall(L) ((L)->nCcalls++)
#endif
12.2.2.1.25.2. lstate.c¶
/*
** $Id: lstate.c $
** Global State
** See Copyright Notice in lua.h
*/
#define lstate_c
#define LUA_CORE
#include "lprefix.h"
#include <stddef.h>
#include <string.h>
#include "lua.h"
#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "llex.h"
#include "lmem.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
/*
** thread state + extra space
*/
typedef struct LX {
lu_byte extra_[LUA_EXTRASPACE];
lua_State l;
} LX;
/*
** Main thread combines a thread state and the global state
*/
typedef struct LG {
LX l;
global_State g;
} LG;
#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
/*
** A macro to create a "random" seed when a state is created;
** the seed is used to randomize string hashes.
*/
#if !defined(luai_makeseed)
#include <time.h>
/*
** Compute an initial seed with some level of randomness.
** Rely on Address Space Layout Randomization (if present) and
** current time.
*/
#define addbuff(b,p,e) \
{ size_t t = cast_sizet(e); \
memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
static unsigned int luai_makeseed (lua_State *L) {
char buff[3 * sizeof(size_t)];
unsigned int h = cast_uint(time(NULL));
int p = 0;
addbuff(buff, p, L); /* heap variable */
addbuff(buff, p, &h); /* local variable */
addbuff(buff, p, &lua_newstate); /* public function */
lua_assert(p == sizeof(buff));
return luaS_hash(buff, p, h, 1);
}
#endif
/*
** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
** invariant (and avoiding underflows in 'totalbytes')
*/
void luaE_setdebt (global_State *g, l_mem debt) {
l_mem tb = gettotalbytes(g);
lua_assert(tb > 0);
if (debt < tb - MAX_LMEM)
debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */
g->totalbytes = tb - debt;
g->GCdebt = debt;
}
LUA_API int lua_setcstacklimit (lua_State *L, unsigned int limit) {
global_State *g = G(L);
int ccalls;
luaE_freeCI(L); /* release unused CIs */
ccalls = getCcalls(L);
if (limit >= 40000)
return 0; /* out of bounds */
limit += CSTACKERR;
if (L != g-> mainthread)
return 0; /* only main thread can change the C stack */
else if (ccalls <= CSTACKERR)
return 0; /* handling overflow */
else {
int diff = limit - g->Cstacklimit;
if (ccalls + diff <= CSTACKERR)
return 0; /* new limit would cause an overflow */
g->Cstacklimit = limit; /* set new limit */
L->nCcalls += diff; /* correct 'nCcalls' */
return limit - diff - CSTACKERR; /* success; return previous limit */
}
}
/*
** Decrement count of "C calls" and check for overflows. In case of
** a stack overflow, check appropriate error ("regular" overflow or
** overflow while handling stack overflow). If 'nCcalls' is smaller
** than CSTACKERR but larger than CSTACKMARK, it means it has just
** entered the "overflow zone", so the function raises an overflow
** error. If 'nCcalls' is smaller than CSTACKMARK (which means it is
** already handling an overflow) but larger than CSTACKERRMARK, does
** not report an error (to allow message handling to work). Otherwise,
** report a stack overflow while handling a stack overflow (probably
** caused by a repeating error in the message handling function).
*/
void luaE_enterCcall (lua_State *L) {
int ncalls = getCcalls(L);
L->nCcalls--;
if (ncalls <= CSTACKERR) { /* possible overflow? */
luaE_freeCI(L); /* release unused CIs */
ncalls = getCcalls(L); /* update call count */
if (ncalls <= CSTACKERR) { /* still overflow? */
if (ncalls <= CSTACKERRMARK) /* below error-handling zone? */
luaD_throw(L, LUA_ERRERR); /* error while handling stack error */
else if (ncalls >= CSTACKMARK) {
/* not in error-handling zone; raise the error now */
L->nCcalls = (CSTACKMARK - 1); /* enter error-handling zone */
luaG_runerror(L, "C stack overflow");
}
/* else stack is in the error-handling zone;
allow message handler to work */
}
}
}
CallInfo *luaE_extendCI (lua_State *L) {
CallInfo *ci;
lua_assert(L->ci->next == NULL);
luaE_enterCcall(L);
ci = luaM_new(L, CallInfo);
lua_assert(L->ci->next == NULL);
L->ci->next = ci;
ci->previous = L->ci;
ci->next = NULL;
ci->u.l.trap = 0;
L->nci++;
return ci;
}
/*
** free all CallInfo structures not in use by a thread
*/
void luaE_freeCI (lua_State *L) {
CallInfo *ci = L->ci;
CallInfo *next = ci->next;
ci->next = NULL;
L->nCcalls += L->nci; /* add removed elements back to 'nCcalls' */
while ((ci = next) != NULL) {
next = ci->next;
luaM_free(L, ci);
L->nci--;
}
L->nCcalls -= L->nci; /* adjust result */
}
/*
** free half of the CallInfo structures not in use by a thread,
** keeping the first one.
*/
void luaE_shrinkCI (lua_State *L) {
CallInfo *ci = L->ci->next; /* first free CallInfo */
CallInfo *next;
if (ci == NULL)
return; /* no extra elements */
L->nCcalls += L->nci; /* add removed elements back to 'nCcalls' */
while ((next = ci->next) != NULL) { /* two extra elements? */
CallInfo *next2 = next->next; /* next's next */
ci->next = next2; /* remove next from the list */
L->nci--;
luaM_free(L, next); /* free next */
if (next2 == NULL)
break; /* no more elements */
else {
next2->previous = ci;
ci = next2; /* continue */
}
}
L->nCcalls -= L->nci; /* adjust result */
}
static void stack_init (lua_State *L1, lua_State *L) {
int i; CallInfo *ci;
/* initialize stack array */
L1->stack = luaM_newvector(L, BASIC_STACK_SIZE, StackValue);
L1->stacksize = BASIC_STACK_SIZE;
for (i = 0; i < BASIC_STACK_SIZE; i++)
setnilvalue(s2v(L1->stack + i)); /* erase new stack */
L1->top = L1->stack;
L1->stack_last = L1->stack + L1->stacksize - EXTRA_STACK;
/* initialize first ci */
ci = &L1->base_ci;
ci->next = ci->previous = NULL;
ci->callstatus = CIST_C;
ci->func = L1->top;
ci->u.c.k = NULL;
ci->nresults = 0;
setnilvalue(s2v(L1->top)); /* 'function' entry for this 'ci' */
L1->top++;
ci->top = L1->top + LUA_MINSTACK;
L1->ci = ci;
}
static void freestack (lua_State *L) {
if (L->stack == NULL)
return; /* stack not completely built yet */
L->ci = &L->base_ci; /* free the entire 'ci' list */
luaE_freeCI(L);
lua_assert(L->nci == 0);
luaM_freearray(L, L->stack, L->stacksize); /* free stack array */
}
/*
** Create registry table and its predefined values
*/
static void init_registry (lua_State *L, global_State *g) {
TValue temp;
/* create registry */
Table *registry = luaH_new(L);
sethvalue(L, &g->l_registry, registry);
luaH_resize(L, registry, LUA_RIDX_LAST, 0);
/* registry[LUA_RIDX_MAINTHREAD] = L */
setthvalue(L, &temp, L); /* temp = L */
luaH_setint(L, registry, LUA_RIDX_MAINTHREAD, &temp);
/* registry[LUA_RIDX_GLOBALS] = table of globals */
sethvalue(L, &temp, luaH_new(L)); /* temp = new table (global table) */
luaH_setint(L, registry, LUA_RIDX_GLOBALS, &temp);
}
/*
** open parts of the state that may cause memory-allocation errors.
** ('g->nilvalue' being a nil value flags that the state was completely
** build.)
*/
static void f_luaopen (lua_State *L, void *ud) {
global_State *g = G(L);
UNUSED(ud);
stack_init(L, L); /* init stack */
init_registry(L, g);
luaS_init(L);
luaT_init(L);
luaX_init(L);
g->gcrunning = 1; /* allow gc */
setnilvalue(&g->nilvalue);
luai_userstateopen(L);
}
/*
** preinitialize a thread with consistent values without allocating
** any memory (to avoid errors)
*/
static void preinit_thread (lua_State *L, global_State *g) {
G(L) = g;
L->stack = NULL;
L->ci = NULL;
L->nci = 0;
L->stacksize = 0;
L->twups = L; /* thread has no upvalues */
L->errorJmp = NULL;
L->hook = NULL;
L->hookmask = 0;
L->basehookcount = 0;
L->allowhook = 1;
resethookcount(L);
L->openupval = NULL;
L->status = LUA_OK;
L->errfunc = 0;
}
static void close_state (lua_State *L) {
global_State *g = G(L);
luaF_close(L, L->stack, CLOSEPROTECT); /* close all upvalues */
luaC_freeallobjects(L); /* collect all objects */
if (ttisnil(&g->nilvalue)) /* closing a fully built state? */
luai_userstateclose(L);
luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
freestack(L);
lua_assert(gettotalbytes(g) == sizeof(LG));
(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */
}
LUA_API lua_State *lua_newthread (lua_State *L) {
global_State *g = G(L);
lua_State *L1;
lua_lock(L);
luaC_checkGC(L);
/* create new thread */
L1 = &cast(LX *, luaM_newobject(L, LUA_TTHREAD, sizeof(LX)))->l;
L1->marked = luaC_white(g);
L1->tt = LUA_VTHREAD;
/* link it on list 'allgc' */
L1->next = g->allgc;
g->allgc = obj2gco(L1);
/* anchor it on L stack */
setthvalue2s(L, L->top, L1);
api_incr_top(L);
preinit_thread(L1, g);
L1->nCcalls = getCcalls(L);
L1->hookmask = L->hookmask;
L1->basehookcount = L->basehookcount;
L1->hook = L->hook;
resethookcount(L1);
/* initialize L1 extra space */
memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
LUA_EXTRASPACE);
luai_userstatethread(L, L1);
stack_init(L1, L); /* init stack */
lua_unlock(L);
return L1;
}
void luaE_freethread (lua_State *L, lua_State *L1) {
LX *l = fromstate(L1);
luaF_close(L1, L1->stack, NOCLOSINGMETH); /* close all upvalues */
lua_assert(L1->openupval == NULL);
luai_userstatefree(L, L1);
freestack(L1);
luaM_free(L, l);
}
int lua_resetthread (lua_State *L) {
CallInfo *ci;
int status;
lua_lock(L);
L->ci = ci = &L->base_ci; /* unwind CallInfo list */
setnilvalue(s2v(L->stack)); /* 'function' entry for basic 'ci' */
ci->func = L->stack;
ci->callstatus = CIST_C;
status = luaF_close(L, L->stack, CLOSEPROTECT);
if (status != CLOSEPROTECT) /* real errors? */
luaD_seterrorobj(L, status, L->stack + 1);
else {
status = LUA_OK;
L->top = L->stack + 1;
}
ci->top = L->top + LUA_MINSTACK;
L->status = status;
lua_unlock(L);
return status;
}
LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
int i;
lua_State *L;
global_State *g;
LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
if (l == NULL) return NULL;
L = &l->l.l;
g = &l->g;
L->tt = LUA_VTHREAD;
g->currentwhite = bitmask(WHITE0BIT);
L->marked = luaC_white(g);
preinit_thread(L, g);
g->allgc = obj2gco(L); /* by now, only object is the main thread */
L->next = NULL;
g->Cstacklimit = L->nCcalls = LUAI_MAXCSTACK + CSTACKERR;
g->frealloc = f;
g->ud = ud;
g->warnf = NULL;
g->ud_warn = NULL;
g->mainthread = L;
g->seed = luai_makeseed(L);
g->gcrunning = 0; /* no GC while building state */
g->strt.size = g->strt.nuse = 0;
g->strt.hash = NULL;
setnilvalue(&g->l_registry);
g->panic = NULL;
g->gcstate = GCSpause;
g->gckind = KGC_INC;
g->gcemergency = 0;
g->finobj = g->tobefnz = g->fixedgc = NULL;
g->survival = g->old = g->reallyold = NULL;
g->finobjsur = g->finobjold = g->finobjrold = NULL;
g->sweepgc = NULL;
g->gray = g->grayagain = NULL;
g->weak = g->ephemeron = g->allweak = NULL;
g->twups = NULL;
g->totalbytes = sizeof(LG);
g->GCdebt = 0;
g->lastatomic = 0;
setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */
setgcparam(g->gcpause, LUAI_GCPAUSE);
setgcparam(g->gcstepmul, LUAI_GCMUL);
g->gcstepsize = LUAI_GCSTEPSIZE;
setgcparam(g->genmajormul, LUAI_GENMAJORMUL);
g->genminormul = LUAI_GENMINORMUL;
for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
/* memory allocation error: free partial state */
close_state(L);
L = NULL;
}
return L;
}
LUA_API void lua_close (lua_State *L) {
L = G(L)->mainthread; /* only the main thread can be closed */
lua_lock(L);
close_state(L);
}
void luaE_warning (lua_State *L, const char *msg, int tocont) {
lua_WarnFunction wf = G(L)->warnf;
if (wf != NULL)
wf(G(L)->ud_warn, msg, tocont);
}
/*
** Generate a warning from an error message
*/
void luaE_warnerror (lua_State *L, const char *where) {
TValue *errobj = s2v(L->top - 1); /* error object */
const char *msg = (ttisstring(errobj))
? svalue(errobj)
: "error object is not a string";
/* produce warning "error in %s (%s)" (where, msg) */
luaE_warning(L, "error in ", 1);
luaE_warning(L, where, 1);
luaE_warning(L, " (", 1);
luaE_warning(L, msg, 1);
luaE_warning(L, ")", 0);
}